Remember Y2K? It’s time to prepare for Y2Q.
Embrace true freedom with the best wireless gaming mouse in 2022.
Pre-orders are open for a second batch of Discord-themed wireless keyboards form Kono.
As the Bethesda launcher closes its doors, some of its old games have appeared in Valve’s shop.
Starfield’s composer and audio director are confident in the RPG’s musical accompaniment.
Behold, a scoreboard.
Last month, Soulsborne dataminer Lance McDonald offered Elden Ring fans a peek behind the Lands Between’s ordinarily sealed colosseum doors, and now, a fresh delve inside has revealed more of what may have been planned for the currently dormant structures during development.
Elden Ring players will no doubt be familiar with the gargantuan colosseums that lie at three points on the map – one just beyond Stormveil Bridge, another jutting out from Caelid’s coastline, and a third set high above Leyndell, Royal Capital. They’re imposing things on the outside, and McDonald’s initial boundary break video revealed, somewhat surprisingly given their impenetrable nature, that developer FromSoftware hadn’t skimped on their innards either.
By following a series of intricate passageways beyond one of the colosseum’s closed doors, McDonald emerged in a vast arena overlooked by a lavishly rendered viewing area. And while the discovery lead some to theorise the arenas could be intended for PvP play at some future point, a fresh delve has suggested there maybe a little more going on.
Naoki Yoshida isn’t mad, just disappointed.
Sony has announced it will be rolling out Variable Refresh Rate (VRR) support to PS5 globally via a console update over the next few days.
On HDMI 2.1 VRR-compatible TVs and PC monitors, VRR dynamically syncs the refresh rate of the display to the PS5 console’s graphical output.
What this does is enhance the visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing.
It’s the worst hedgehog-related news since Sonic was given human teeth.